Bringing together great minds and big hearts!

Prototype Change.

We live in a time of urgency.

Across the world, children are facing inhumane conditions. Children are being abused and neglected, put at risk and violated.

November 21, we gathered 8 teams with 8 specific challenges from all over the world in Kista to make the world a better place for children in 48 hours.

Our ambition was to, in 48h, create a better world for children. Ambitious you might think, but we are not afraid of challenging partners, the movement and ourselves. We believe that one voice can make a difference.

 We invited tech wizards, students, telecom experts and social entrepreneurs from Senegal, Sweden, Rwanda, Tanzania, Chad, DR Congo and Ghana. Each of the eight teams had one specific challenge to tackle and after two intense days of discussions, building, creating and thinking we are happy to present the prototypes. Find below the presentations of the amazing prototypes that were created!

We think that these prototypes can make the world a better place for children around the world, join the discussion on #prototypechange.

CLICK HERE TO READ MORE ABOUT THE HACKATON

The Hack participants will form 8 teams, each of them working to come up with an idea of how ICT can be used to address a specific challenge for children. The challenges are brought by social entrepreneurs from the different countries and include scenarios as:

Girls in Tanzania between the ages 10-18 are not given opportunities to learn about programming and technology in schools.  As a result, they miss out on a lot of opportunities to create things that can give them a meaningful future. It also means that they receive fewer opportunities to invent solutions that can have an impact on their society.

Task: Create a solution for this within 48 hours. This afternoon, the 22nd of November, eight teams + the public winner of the 48h social media challenge will present prototype solutions to address the challenges. The uncovering will be an inspiring expose of tech solutions to solve pressing issues for children around the world.

But this is not where it all ends – rather it is the starting point for further discussions, potential collaborations – tech people and grass root idealists, social sector and corporates, Sweden and Chad – to solve pressing issues for children all over the world.

All Prototypes

Team 1: ACCESS TO EDUCATION FOR THE HARDEST TO REACH team-1-prototype-thumb   A device called Edusua: An online + offline educational platform, connecting kids and teachers. It helps teachers empower children with knowledge to achieve their full potential. The device lets any screen, display or projector become a knowledge central. It contains learning material that is tailored for specific markets; contextualized and culturalized that one can scroll through using the buttons. It can be handed out by NGOs, governments, and schools, and be used by students both online and offline.

TEAM 1: PROTOTYPE
Team 2: EMPOWERMENT THROUGH TECHNOLOGY: GENDER FOCUS team-2-prototype-thumb   A concept that helps young girls get interested in ICT through fashion. The main concept is helping teachers start fashion technology clubs in their schools. Here, girls can discover the possibilities of technology while creating their own clothes from low cost materials such as diodes and Raspberry Pi, neatly packaged as “The Techstyles Starter Kit”. A website will let girls showcase their designs. The hope is to spark interest that will lead girls into technology.

TEAM 2: PROTOTYPE
Team 3: ACCESS TO EARLY CHILDHOOD EDUCATION team-3-prototype-thumb   Project Limunat: A pocket learning device to inspire, monitor and reform learning. Limunat works much alike the Tamagochi: Each kid gets a “monster” which becomes their learning companion. It grows and thrives when children interact with it (answer quiz questions). When ignored, the monster will complain. The concept is a fun way for kids to learn. Caregivers can also hijack the advice, and send their own questions via sms. They also get feedback on the child’s progress, which helps teachers adjust their teaching methods to meet children’s needs.

TEAM 3: PROTOTYPE
Team 4: SCIENCE AND TECHNOLOGY MOTIVATION team-4-prototype-thumb   Under the Influence Of Universe: Two solutions to introduce science as a fun and inviting subject. The first platform is called Daily Magic – a system that sends texts about the wonders of the world. This solution is aimed towards those in remote areas. The second platform, called Smart Guide, connects to smartphones and gives facts about one’s surroundings based on location. For example, it will tell the user about the natural elements in the near area, and how things like clay, plants and water can be used in science experiments to perform at home and in schools.

TEAM 4: PROTOTYPE
Team 5: EDUCATION FOR CHILDREN WITH DISABILITIES team-5-prototype-thumb   *120#PAPA: A service empowering parents of children with special needs. Before kids can be engaged, they first need to be found, and this is the concept of PAPA. PAPA is a database for identifying symptoms of hearing, visual, social and learning disabilities via sms. It helps parents identify needs, so children can get the right help through health care. Simply put, PAPA meets stigma with knowledge, and hopes to make children with special needs visible in society.


TEAM 5: PROTOTYPE
Team 6: IMPROVING HEALTH THROUGH TECHNOLOGY team-6-prototype-thumb   Imp Med: An app and sms service made to empower primary health care workers in remote areas. Imp Med gives information about different medical conditions, to ease diagnose when working on the field. You can get access to the catalog via sms or the app, and if more info is needed, hospitals and doctors can be contacted immediately. The goal is to give primary health care workers the help they need, but also to enable patients to make informed decisions about diagnoses and when it’s appropriate to contact a doctor.


TEAM 6: PROTOTYPE
Team 7: AVOIDING SOCIAL EXCLUSION BY SUPPORTING SPECIAL LEARNING NEEDS team-7-prototype-thumb   I’m a superhero: A tool to create interaction between students in the classroom, and make kids with ADHD realize their full potential. The tablet app lets students create their own superhero figure by adding features and abilities based on their own perception of themselves. In the next step, classmates choose between different positive adjectives to boost their fellow superheroes. Each superhero gets a personal story based on their abilities. The app helps students with ADHD turn their sometimes negative self images around, and understand how their abilities can serve them in their everyday lives.

TEAM 7: PROTOTYPE
Team 8: GRIEF IN CHILDREN team-8-prototype-thumb How are you? – A service that helps children and parents communicate, even when the situation gets tough. Sometimes, communication gets left behind in times of grief. How are you? lets children answer the question honestly, and call for their parents attention via images and text (much like the app Yo). It’s made to initiate conversation, and help adults address children’s needs.

TEAM 8: PROTOTYPE

Social media

FREQUENTLY ASKED QUESTIONS

Here we have collected some practical information.

The Hackathon is facilitated by Protothon. Protothon is a code + creativity agency based in Stockholm. They use prototyping to help clients navigate the new digital world through strategic, bespoke innovation processes. Having pioneered the hackathon with Google, Spotify, IBM + Absolut they are the perfect agency partner to produce + curate Prototype Change.

Let us know at susanne@protothon.com if you have any questions we’ve missed!

What is a Hackathon?

A hackathon is an event where people get together and develop awesome projects in a short timespan.

What is Prototyping Change?

It is a hackathon where we are bringing together developers, designers, thinkers and doers to prototype ideas and solutions to challenges faced by children around the world. We can together change the world in 48h.

What are the challenges?

We have carefully curated 8 scenario’s of different children’s challenges from across Sweden, Africa and the wider world. These scenario’s form the base for each teams brief, and will be presented at the event.

What hours do I need to be present?

The Hackathon starts at 08.30 Friday 21st November and finishes on Saturday 22nd at 20.00. We realize that 48 hours is a long time, so we encourage you to take plenty of breaks and eat well during the whole period. Hacking is fun but sleeping is important for you health and happiness, which is why the venue will be closed between 23.00 and 09:00 between the days. It is up to you and your team to decide when to start in the morning and end in the evening.

Who can participate?

Designers, developers, strategists, entrepreneurs, teachers, filmmakers, play experts, educators, writers, architects, artists and anyone who has an interest in prototyping change for children.

What if I don’t know how to program?

We expect you to be part of solving problems for real users; programming is just one piece of the puzzle. Prototype Change is for both experienced hackers and those who have never participated in a hackathon. It’s a great place to meet new people, explore ideas and create original prototypes with other people. The event and environment will encourage people to learn, engage in conversations, share information and work with others to solve challenges in a hands­on way.

Is there a limit on attendees?

There is, and while we want to accommodate as many as possible we do have capacity constraints. Therefore it’s important that you register as soon as possible so you don’t miss out.

How do the teams work?

You apply as an individual and our team curate the teams. We strive to grouping applicants in unique and, hopefully, effective teams.

What about food?

During the whole event there will be coffee, tea, refreshments and snacks. Breakfast, lunch and dinner will be also be served free of charge for all participants during the whole event.

Will there be free wifi?

Yes.

Do I have to bring anything to the hackathon?

Yes. Please bring anything you’ll need to code etc (e.g your laptop) and maybe even some creative tools and material that you think could be useful for the visual presentation. If you want to work with any specific hardware (e.g Arduino) please bring that to.

Who owns the result from the hack?

You and the team own all rights and intellectual property to the ideas and prototypes you develop and build during the event.

What about my travel and accommodation costs?

All travel and accommodation costs are covered by yourself.

Code of conduct

You agree to act professionally, treat everyone with respect, and treat the facilities with proper care. You agree that you are responsible for any accidents or damages that you may cause.

Who’s organising this hackathon?

Reach for Change is the host, Protothon are the producers, curators & facilitators, Kids Hack Day is involved with engaging children.

How to get to the venue

Kista Nod is in Kista, a tech city in the North of Stockholm. You can take a subway from T Centralen to Kista by going north on the Blue Line, towards Akalla. Address: Borgarfjordsgatan 12, Kista, Stockholm, Sweden. There site is helpful and can be found at http://kistanod.se and their Facebook page.

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